Video games localization 104 - Localization testing (QA)

Format: Videos
Topic: Localization

Course summary
Availability:This training is available on-demand

Duration: 60 minutes.

After you purchase access click here to watch the video.



Read more about

Interview with Pablo Muñoz Sánchez on software and video game localization

in the ProZ.com podcasts blog.


Language:Αγγλικά
Description
In this session, we will see what kind of bugs (errors) we can find when testing the localization of a video game, as well as how to report them effectively. Testing is a very important step in any localization project, so knowing what to report and how to do it is very important to ensure quality in any localization project.

Further development:



Video games localization 101
Video games localization 102
Video games localization 103
Video games localization 104



Register for the 4 on-demand training in the series (Video games localization 101, Video games localization 102, Video games localization 103, Video games localization 104) and get one for FREE!

Pay only 48 USD (regular price 60 USD). Click here to buy with the discount.



Target audience
Anyone with experience in translation and with interest in video games. Prior experience in localization may be useful, but it’s not a prerequisite for attending these training sessions. There will some translation examples from English into Spanish, but they will be described in a way that serve for all languages.
Registration and payment information
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Price: 15.00 USD

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Created by
Pablo Muñoz Sánchez    View feedback | View all courses
Bio: Pablo Muñoz Sánchez (http://www.pmstrad.com) es traductor autónomo del inglés al español y se especializa en localización de videojuegos, software y páginas web. Como principal experiencia profesional, ha trabajado durante dos años en Nintendo of Europe (Frankfurt, Alemania) traduciendo varios títulos destacados para Wii y Nintendo DS, entre los que se incluyen videojuegos de las series Metroid y Donkey Kong. Ha sido profesor de un módulo dedicado a la localización de software y videojuegos en el Máster en Traducción y Nuevas Tecnologías (http://www.mastradumatica.com/) de la Universidad Internacional Menéndez y Pelayo de Sevilla y en los dos últimos años ha dado varias conferencias sobre localización de videojuegos. Asimismo, ha publicado números artículos dedicados a la localización y a la informática aplicada a la traducción en varias revistas especializadas como JoSTrans (http://www.jostrans.org/) y Tradumàtica (http://www.fti.uab.es/tradumatica/revista/). También es autor del blog de traducción Algo más que traducir (http://algomasquetraducir.com/), donde publica sus reflexiones sobre los aspectos profesionales de la traducción, las tecnologías de la traducción y la localización de videojuegos y software.